Post by Admin on Apr 26, 2012 18:44:45 GMT -5
Here is the bio template for the "A Gilded Cage" RP. Feel free to add more information if you think it's necessary. Please PM the management with your completed bio and we'll approve and post it for you. Don't forget to read the rules.
Name:
Aliases: Pseudonyms your character might work under, or nicknames they may have earned.
Age (actual/appears): The age your character appears to be, as well as actually is.
Gender: Traditional male or female, or nonsexual like a manufactured bio-weapon?
Nationality: Their country of origin.
Occupation/Organisation: Their job and who they work for. Feel free to give them a clear-cut allegiance or make them into a mercenary.
Allies: Which groups or individuals do they normally consider friendlies?
Enemies: Likewise, which groups or individuals do they usually consider hostiles?
Physical Description: What do they look like? Include scars, height, weight, build, anything of that nature.
Attire: What are they wearing in this situation?
Strengths: A list of the character’s strengths. Are they are an adept soldier? Do they have a keen scientific mind? Can they pick locks or heal a wound? Do they perhaps have abilities deriving from an infection? Or are they one of those endearing helpful civilian types that will make others want to protect them?
Weaknesses: A list of the character’s weaknesses. Try to balance out your characters strengths. These can include debilitating fears, attitude problems or even just flaws in their repertoire of skills.
Personality: How does your character react to this kind of situation? Are they tense, cool-headed, gleeful, or plain terrified? ? If you want to keep your character mysterious and duplicitous, that’s cool too. Please arrange any pertinent plot twists with the management so that we can facilitate you.
Background: Your character’s history before being imprisoned in the mansion. Again, if you want to leave some things a mystery, be our guest. We’ll be happy to work with you, if you let us know.
Personal Effects: Any trinkets or items of personal value your character carries with them (e.g. lighter, locket, etc.). Weapons and key items will be picked up during the game.
Name:
Aliases: Pseudonyms your character might work under, or nicknames they may have earned.
Age (actual/appears): The age your character appears to be, as well as actually is.
Gender: Traditional male or female, or nonsexual like a manufactured bio-weapon?
Nationality: Their country of origin.
Occupation/Organisation: Their job and who they work for. Feel free to give them a clear-cut allegiance or make them into a mercenary.
Allies: Which groups or individuals do they normally consider friendlies?
Enemies: Likewise, which groups or individuals do they usually consider hostiles?
Physical Description: What do they look like? Include scars, height, weight, build, anything of that nature.
Attire: What are they wearing in this situation?
Strengths: A list of the character’s strengths. Are they are an adept soldier? Do they have a keen scientific mind? Can they pick locks or heal a wound? Do they perhaps have abilities deriving from an infection? Or are they one of those endearing helpful civilian types that will make others want to protect them?
Weaknesses: A list of the character’s weaknesses. Try to balance out your characters strengths. These can include debilitating fears, attitude problems or even just flaws in their repertoire of skills.
Personality: How does your character react to this kind of situation? Are they tense, cool-headed, gleeful, or plain terrified? ? If you want to keep your character mysterious and duplicitous, that’s cool too. Please arrange any pertinent plot twists with the management so that we can facilitate you.
Background: Your character’s history before being imprisoned in the mansion. Again, if you want to leave some things a mystery, be our guest. We’ll be happy to work with you, if you let us know.
Personal Effects: Any trinkets or items of personal value your character carries with them (e.g. lighter, locket, etc.). Weapons and key items will be picked up during the game.