Post by Admin on May 12, 2012 21:02:53 GMT -5
Name: Fraust
Aliases: n/a
Age (actual/appears): Fraust has lived for nearly two full millennium and appears old, even for a race as ageless as the Ice Djinn.
Gender: Nonsexual, usually referred to as male
Species: Ice Djinn
Planet of Origin: Unknown
Allegiance: Fraust owes allegiance to no one, but he dearly wishes to see King Cold pay, and by extension wishes harm to Frieza and his soldiers
Allies: Fraust’s allies were once solely the Ice Djinn. Now, it is anyone who can help him destroy Frieza and his father.
Enemies: Fraust’s most hated nemesis is King Cold, the being that destroyed his home world and people. His sons, Frieza and Cooler, by extension, are also his enemies. Anyone who allies with them is likewise considered an enemy.
Physical Description: Fraust’s only form is typical of the Ice Djinn. He stands at seven feet tall. His body is composed of tough, pink flesh, with a thick exoskeleton of purple and white armour. His tail ends at a stub where the end has been cut off. One of his horns is also broken. His skin is wrinkled and his armour is battered and cracked in many places. The most notable of these past injuries is a slice that cuts between his shoulder and collarbone, sundering his natural armour. This wound is a weakness that can be easily exploited.
Usual Attire: Fraust wears a travelling cloak of coarse material around his neck, to disguise his most prominent injury.
Strengths: Fraust is a wielder of powerful energy attacks. His power is such that he could easily obliterate an earth city with a wave of his hand. He is also intelligent and experienced. His two millennia of life have taught him much about the universe. He is brimming with knowledge about various planets, their indigenous life and their potential merits. Originally, he was a philosopher and teacher, and has spent much of his existence pondering the great questions.
Weaknesses: Fraust will not fight with his body. For an Ice Djinn, it is taboo to fight with anything other than energy attacks, as brute strength was seen to be for lesser beings. As such, he is only really dangerous at a distance and can be easily outfought in close quarters. He also possesses one major flaw in his armour, at the right shoulder, which can be easily exploited to cause massive damage. His age and the wear to his body means that he is also not as fast as others of his race.
Signature Moves: Strobe - blinding flashes of light fired from his fingers that can cause loss of vision and disorientation in his enemies.
Lance - a spear of energy powerful enough to punch through the natural armour of even the Ice Djinn.
Eye Laser - a thin spear of energy fired from the eyes. Still deadly.
Devastator - a single, powerful blast strong enough to destroy an entire city.
Downpour - when pressed, Fraust throws out thousands of small energy projectiles in all directions, which explode on contact. It is usually a one-time attack, but causes a great deal of destruction on a grand scale.
Fighting Style: As mentioned, Fraust will not fight with his body. He generally fights with his hands folded genially behind his back, relying on his eye lasers first and foremost. Then, he will use increasingly more involved attacks as necessary. Even when cornered, he will not fight with his body, determined to honour the ways of his near-extinct people.
Personality: Fraust is a quiet, contemplative individual. He largely keeps to himself and thinks about things. At the same time, he still maintains his scholarly interest in new forms of life. He is very quick to state the differences between King Cold and the Ice Djinn, whom he still considers to be a fine race, betrayed by a single family that loved their own power more than their kin. He is also quick to tell the story of the fall of his civilisation, clearly missing the chance to act as teacher. He has a pervading air of sadness to him.
Background: Fraust began life as an initiate into the Ice Djinn’s House of Contemplation, a place of enlightenment where future scholars and philosophers learned the ideas that had already been conceived.
He learned there that the Ice Djinn had long ago abandoned the need for brute force. No other race could equal them in fighting prowess. Rather than dominate them, however, the Djinn kept to themselves and sought enlightenment. With their race so far beyond other beings in the known galaxy, the Ice Djinn believed that the unknown was their true aim.
Fraust adopted this view very quickly and became a scholar and thinker among many others, all seeking the truth of existence. He also became a teacher to new initiates, and held this position for many centuries.
Eventually, he met a young Djinn, a student, named Cold. The student did not seem to understand the quest for enlightenment, and instead spoke at length about how easily the galaxy could be dominated. Fraust tolerated this until Cold, losing a verbal argument with a class mate, struck his opponent with his tail.
For breaking the planet’s most grave taboo, for acting like a lesser being, Cold was sentenced to exile among lesser beings. He departed and was not heard from for another hundred years.
When he returned, it was with fury and doom. Cold had proclaimed himself King of the known universe and, with his two newborn sons at his side, laid waste to the entire planet, slaying the majority of their people. Cold cited vengeance, but it was simply his desire to eradicate anyone who might threaten his reign.
Fraust hid the children in the temple where he taught while the others fought and died against the murderous family. Finally, Cold himself entered Fraust’s home and beat him almost to death. It was Cold who wounded Fraust so badly, cost him the tip of his tail and one of his horns. Cold gave Frieza the duty of slaying the children, one which he carried out with almost gleeful abandon.
As he lay, wounded and bleeding, listening to the screams of the Ice Djinn’s slaughtered children echoing in his ears, Fraust felt an utter despair blossom in him. Despite all his learning, he had never felt emotion so strong. He rose from his puddle of cooling blood once the battle was long over and threw the temple’s standard around his shoulders to hide the wound. The symbol of the Ice Djinn’s now-destroyed centre of learning hangs over his chest, a symbol of what his race once aspired to, and what was stolen from them.
Though he was only a scholar, he departed the planet in search of others who would stand against Cold and his family.
Personal Effects: Fraust carries his travelling cloak everywhere, but nothing else.
Played by LordBlack
Aliases: n/a
Age (actual/appears): Fraust has lived for nearly two full millennium and appears old, even for a race as ageless as the Ice Djinn.
Gender: Nonsexual, usually referred to as male
Species: Ice Djinn
Planet of Origin: Unknown
Allegiance: Fraust owes allegiance to no one, but he dearly wishes to see King Cold pay, and by extension wishes harm to Frieza and his soldiers
Allies: Fraust’s allies were once solely the Ice Djinn. Now, it is anyone who can help him destroy Frieza and his father.
Enemies: Fraust’s most hated nemesis is King Cold, the being that destroyed his home world and people. His sons, Frieza and Cooler, by extension, are also his enemies. Anyone who allies with them is likewise considered an enemy.
Physical Description: Fraust’s only form is typical of the Ice Djinn. He stands at seven feet tall. His body is composed of tough, pink flesh, with a thick exoskeleton of purple and white armour. His tail ends at a stub where the end has been cut off. One of his horns is also broken. His skin is wrinkled and his armour is battered and cracked in many places. The most notable of these past injuries is a slice that cuts between his shoulder and collarbone, sundering his natural armour. This wound is a weakness that can be easily exploited.
Usual Attire: Fraust wears a travelling cloak of coarse material around his neck, to disguise his most prominent injury.
Strengths: Fraust is a wielder of powerful energy attacks. His power is such that he could easily obliterate an earth city with a wave of his hand. He is also intelligent and experienced. His two millennia of life have taught him much about the universe. He is brimming with knowledge about various planets, their indigenous life and their potential merits. Originally, he was a philosopher and teacher, and has spent much of his existence pondering the great questions.
Weaknesses: Fraust will not fight with his body. For an Ice Djinn, it is taboo to fight with anything other than energy attacks, as brute strength was seen to be for lesser beings. As such, he is only really dangerous at a distance and can be easily outfought in close quarters. He also possesses one major flaw in his armour, at the right shoulder, which can be easily exploited to cause massive damage. His age and the wear to his body means that he is also not as fast as others of his race.
Signature Moves: Strobe - blinding flashes of light fired from his fingers that can cause loss of vision and disorientation in his enemies.
Lance - a spear of energy powerful enough to punch through the natural armour of even the Ice Djinn.
Eye Laser - a thin spear of energy fired from the eyes. Still deadly.
Devastator - a single, powerful blast strong enough to destroy an entire city.
Downpour - when pressed, Fraust throws out thousands of small energy projectiles in all directions, which explode on contact. It is usually a one-time attack, but causes a great deal of destruction on a grand scale.
Fighting Style: As mentioned, Fraust will not fight with his body. He generally fights with his hands folded genially behind his back, relying on his eye lasers first and foremost. Then, he will use increasingly more involved attacks as necessary. Even when cornered, he will not fight with his body, determined to honour the ways of his near-extinct people.
Personality: Fraust is a quiet, contemplative individual. He largely keeps to himself and thinks about things. At the same time, he still maintains his scholarly interest in new forms of life. He is very quick to state the differences between King Cold and the Ice Djinn, whom he still considers to be a fine race, betrayed by a single family that loved their own power more than their kin. He is also quick to tell the story of the fall of his civilisation, clearly missing the chance to act as teacher. He has a pervading air of sadness to him.
Background: Fraust began life as an initiate into the Ice Djinn’s House of Contemplation, a place of enlightenment where future scholars and philosophers learned the ideas that had already been conceived.
He learned there that the Ice Djinn had long ago abandoned the need for brute force. No other race could equal them in fighting prowess. Rather than dominate them, however, the Djinn kept to themselves and sought enlightenment. With their race so far beyond other beings in the known galaxy, the Ice Djinn believed that the unknown was their true aim.
Fraust adopted this view very quickly and became a scholar and thinker among many others, all seeking the truth of existence. He also became a teacher to new initiates, and held this position for many centuries.
Eventually, he met a young Djinn, a student, named Cold. The student did not seem to understand the quest for enlightenment, and instead spoke at length about how easily the galaxy could be dominated. Fraust tolerated this until Cold, losing a verbal argument with a class mate, struck his opponent with his tail.
For breaking the planet’s most grave taboo, for acting like a lesser being, Cold was sentenced to exile among lesser beings. He departed and was not heard from for another hundred years.
When he returned, it was with fury and doom. Cold had proclaimed himself King of the known universe and, with his two newborn sons at his side, laid waste to the entire planet, slaying the majority of their people. Cold cited vengeance, but it was simply his desire to eradicate anyone who might threaten his reign.
Fraust hid the children in the temple where he taught while the others fought and died against the murderous family. Finally, Cold himself entered Fraust’s home and beat him almost to death. It was Cold who wounded Fraust so badly, cost him the tip of his tail and one of his horns. Cold gave Frieza the duty of slaying the children, one which he carried out with almost gleeful abandon.
As he lay, wounded and bleeding, listening to the screams of the Ice Djinn’s slaughtered children echoing in his ears, Fraust felt an utter despair blossom in him. Despite all his learning, he had never felt emotion so strong. He rose from his puddle of cooling blood once the battle was long over and threw the temple’s standard around his shoulders to hide the wound. The symbol of the Ice Djinn’s now-destroyed centre of learning hangs over his chest, a symbol of what his race once aspired to, and what was stolen from them.
Though he was only a scholar, he departed the planet in search of others who would stand against Cold and his family.
Personal Effects: Fraust carries his travelling cloak everywhere, but nothing else.
Played by LordBlack